![]() To make Grim's gadget more impactful, we will tweak some values with the objective of increasing the chances of applying the effect to a Defender.įirst, we are making the Kawan Hive Launcher more responsive by reducing the equipping time and increasing the rate of fire, so you can fill up an area much faster. Added Hard Breach Charge as a secondary gadget option.Added Baliff 410 as a secondary weapon option.The time between pings is normalized to 1 second (from 1/3/9). Decay: Duration reduced to 4 seconds (from 9).Detection system: Now detects any part of the body, not only the head.Size: Radius increased to 4.6 meters (from 3.6).Duration: Increased to 16 seconds (from 8).Vulnerabilities: It is also vulnerable to bullets, laser, and melee damage.Activation: Time reduced to 0.4 seconds (from 1).Rate of fire: Increased to 70 rpm (from 40).Equip time: Reduced to 1 second (from 1.1).We will also give him Impact Grenades as a 3rd option to again encourage flexibility, so you can trigger a couple of Volcan Canisters without needing to have direct line of sight with them. We will replace it with a Bulletproof Camera, so he has an alternative to gather intel and protect his gadgets from being spotted or destroyed by various drones. Goyo already has a lot of area denial with the Volcan Canisters, having access to the Nitro Cell fulfills a similar the similar gameplay intention of plant denial. Similarly, to what was done with the Super Shorty, we wanted to give her more options. To compensate for her limited fire power Clash will now be able to contribute more to the site setup. The removal of Impact Grenades will also help slow her down, as she will have to rely on the Baliff 410 to make all rotations. Proximity Alarms as an alternative, will gather intel and contribute to map control. The Observation Blocker will contribute to the mind games around the Prismas allowing you to hide them from drones to be more effective against Attackers. We want to double down on this fantasy by changing all her secondary gadgets to focus on those aspects. The Observation Blocker is added as a 3rd secondary gadget option unless it is specified in the Operator Balancing section below.Īlibi's Prisma blocks line of sight, gathers intel, and tricks attackers. It can also be used to force Attackers to be more accurate when gathering information, as any corner covered by an Observation Blocker can hide a threat. Attackers will need to take more risks with drones to use Attacker Repick at its full potential as they won't know if a Defender is watching from behind the wall. ![]() This gadget won't replace those operators, but it will reinforce the gameplay around denying information and allow for more flexibility when a dedicated operator is not required.ĭuring the Preparation Phase, the device can be used to hide information regarding the operators selected or the actual defensive setup. The Observation Blocker will now also fulfill this role to a lesser degree, as drones can travel through the barrier with zero penalty. The arms of the device will adapt to the space available, so the projection won't go through walls.Ĭurrently, the only way to deny Attacker droning is by playing Mute, Mozzie, or Solis. This barrier is only visible from Observation Tools, so it won't affect operators in any way. Once deployed, it creates a digital barrier that blocks vision from any Observation Tool, such as drones, Iana's Gemini Replicator, or Brava's Kludge Drone, so operators or gadgets cannot be spotted through it. The Observation Blocker is the new Secondary Gadget available for Defenders. ![]()
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